ndsvisuals (working title ...) is a system designed to loosen VJs from their stationary input devices,
by equipping them with a wireless remote control - more precisely: a
nintendoDS gaming console.
by using all the features the nintendoDS provides (such as two screens, a touchscreen, wirless networking, ...)
it enables VJs to control their visual performance from wherever they have a WLAN-connection to their notebook.
While the NintendoDS is only used as the user interface, the actual calculation of the video output is processed by
a
server application which is based on
vvvv (
www.vvvv.org), a "multipurpose toolkit for real time video synthesis".
ndsvisuals enables you to select, playback, mix and blend your footage by
drag&drop, change color and opacity, or
scratch
your videos by moving the NintendoDS' stylus over the touchscreen.
Besides controlling videofiles, it is possible to include
own vvvv-patches as plugins into your visual performance, which then can
process all NintendoDS-Inputs and therefore can be fully controlled by ndsvisuals.
stylus movement can be used e.g. to rotate a 3D-scene, control speed of movement, or simply draw onto the screen, just to
name a few of the possibilities.
list of functions:
- display an overview of available footage as screenshots on the NintendoDS
- arrange footage on three layers by drag&drop
- change color/opacity of layers
- blend layers by using different blend modes
- scratch videofiles by moving the stylus over the touchscreen
- control playback speed
- include your own vvvv-patches as plugins, just by placing them into a specified directory and inserting a few special-named input nodes
- control the vvvv-patches directly with the NintendoDS
- combine videofiles and vvvv-patches
- change the opacity of all three layers by using a 2D-crossfader